3D Graphics Engineer

Posted on 11/14/2025

ByteDance

ByteDance

No salary listed

San Jose, CA, USA

In Person

In-person internship in San Jose, CA; 12 weeks (summer 2026) with start dates listed.

We are looking for talented individuals to join us for an internship in 2026. Internships at ByteDance aim to offer students industry exposure and hands-on experience. Watch your ambitions become reality as your inspiration brings infinite opportunities at ByteDance. Internships at ByteDance aim to provide students with hands-on experience in developing fundamental skills and exploring potential career paths. A vibrant blend of social events and enriching development workshops will be available for you to explore. Here, you will utilize your knowledge in real-world scenarios while laying a strong foundation for personal and professional growth. It runs for 12 weeks. Candidates can apply to a maximum of two positions and will be considered for jobs in the order you apply. The application limit is applicable to ByteDance and its affiliates' jobs globally. Applications will be reviewed on a rolling basis. We encourage you to apply as early as possible. Please state your availability clearly in your resume (Start date, End date). Summer Start Dates: - May 11th, 2026 - May 18th, 2026 - May 26th, 2026 - June 8th, 2026 - June 22nd, 2026 Online Assessment Candidates who pass resume screening will be invited to participate in ByteDance's technical online assessment. About the team The PICO Foundation team builds the core technologies to make the immersive XR experience possible. From runtime software to developer SDK and game engines, the team is responsible for creating and optimizing XR technologies vertically across the software stacks, empowering our developers to create the best XR applications. The team is looking for a strong technical candidate who can help explore, research and build innovative new 3d graphics solutions in the XR space. Job Responsibilities: - Develop innovative and highly performanced XR Graphics features - Develop PICO XR System Software - Graphics and performance tool development - Organize research data, write technical reports, and publish research papers. Minimum Qualifications: - Currently pursuing an Undergraduate/Master in Software Development, Computer Science, Computer Engineering, or a related technical discipline - Able to commit to working for 12 weeks during Summer 2026 - 3D Graphics rendering experience - Good understanding of Vulkan or OpenGL - Strong C++ programming skills Preferred Qualifications: - Papers published at CVPR, SIGGRAPH and other top conferences/journals. - Familiar with Qualcomm SOC and low level GPU profiling library. By submitting an application for this role, you accept and agree to our global applicant privacy policy, which may be accessed here: https://jobs.bytedance.com/en/legal/privacy