Engine Programmer Assistant – Internship
6-month, March 2026','W/M/Nb
Posted on 11/19/2025

Ubisoft
No salary listed
Paris, France
In Person
Job Description
At our studio, you will join the Might & Magic Fates development team.
Reporting to a Senior Rendering Programmer, your main tasks will be:
- Maintaining, developing, and optimizing the various software components of our game engine (using Unity),
- Executing low-level developments (optimization, memory, debugging, real time, multi-threading, etc.),
- Participating in the development of tools in collaboration with Gameplay Programmers, Tech Artists, and Rendering Programmers.
- You will contribute to the evolution of the studio's technical stack and actively participate in the evolution of the engine.
Qualifications
- Student in an engineering school or specialized in video games with a specialization in programming,
- You have experience in Unity programming for one or more video game productions,
- You are comfortable with C# development and are familiar with the Unity game engine,
- You are familiar with the use of GIT
- Ideally, you have versatile experience and have already worked with gameplay, network, and/or rendering code.
- You are creative, a good communicator, and have attention to detail.
- Your command of English allows you to thrive in an international team.
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