Internship
Fullstack C++ Engineer, Vehicle User Interface
Confirmed live in the last 24 hours

Tesla
No salary listed
Palo Alto, CA, USA
In Person
Internship requires a minimum of 12 weeks, full-time and on-site.
Job Description
Consider before submitting an application:
This position is expected to start around Aug/Sep 2025 and continue through the Fall term (approximately December 2025). We ask for a minimum of 12 weeks, full-time and on-site, for most internships. Our internship program is for students who are actively enrolled in an academic program. Recent graduates seeking employment after graduation and not returning to school should apply for full-time positions, not internships.
International Students: If your work authorization is through CPT, please consult your school on your ability to work 40 hours per week before applying. You must be able to work 40 hours per week on-site. Many students will be limited to part-time during the academic year.
About the Team
Tesla is expanding the Infotainment Applications software team. We’re responsible for building in-car user interfaces, productivity applications (phone, calendar, browser), entertainment (media streaming and video games), autopilot visualization, and our mobile application. This team's work is front and center of Tesla’s vehicle fleet, with millions of customers around the world experiencing and interacting with their software as the primary interface to the vehicle. We are looking forhighly motivated frontend software students to help create, develop, and evolve Tesla’s in-vehicle customer experiences. Come join the Infotainment Team and take our products to the next level!
Job Responsibilities
- Build amazing features from the ground up that users look forward to (Holiday Release, Spring Release, etc.)
- Design, architect, implement and debug game platform interfaces and systems in C++
- Rapidly prototype and own fun in-car customer experiences
- Work with a cross-functional team of Software Engineers, QA, Designers, Hardware Engineers and Game Developers
- Communicate with game development and publishing partners to to enhance user experience
Job Requirements
- Currently pursuing a degree in Computer Science or a related field with a graduation date between 2025 - 2026
- Able to relocate and work on site in Palo Alto, CA
- Strong proficiency in C++
- Excellent grasp of fundamental computer science concepts
- Experience writing and shipping customer-facing code
- Willingness to learn new technologies in any area of the stack
- Experience using common design patterns in the software industry
- Experience working with multithreaded applications
- Experience building user interfaces and/or consumer facing applications is a plus

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